avorion damage types. I also see that the hull damage multiplier is 1. avorion damage types

 
 I also see that the hull damage multiplier is 1avorion damage types  But I

First off, armor blocks have huge health totals. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. This file is normally found in the folders /galaxies/avorion_galaxy. You shoot an enemy, and the shot goes through 4 blocks. , possibly depending on the tech level difference between the factory and the turret used. My shields where just instantly gone and energy on the trusters empty. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. . Wednesday, and. Every Turret produced at a turret factory also has different traits. Absolute blast to use (pun intended). 4. Avorion > Workshop > Armored_Core's Workshop. Avorion eXtended - Starter Ships. 3 to 2. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. 0 and the shield damage multiplier is 1. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. iron and ogonite are heavy. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. If this doesn't work out, start playing with auto turret weapons. 4 and shield damage of 5. You need multiple magnitudes higher, with at least a. Well taking damage can and will knock off individual parts, hard damage like collision effects the total health pool more, which can lead to instant death in some cases (Even without your ship blowing up). #footer_privacy_policy | #footer. Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use. 4, hull damage of 5. Avorion. I always protect my root block in middle and late game ships. Does this damage. If the shield damaging is lightning, stone negates it. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. 0 and the shield damage multiplier is 1. NOTE: The server. Damage type physical / antimatter / plasma / electricity. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. 4. Let's say I generate a Laser turret with damage of 5. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. For each turret in Avorion, there is a corresponding fighter type. Default: 1 /port [value. m. You can also do this from launcher to launcher. Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least. I took down it's shields, but once I did that it was immune to all damage. I have a question about damage types. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Posted September 7, 2021. There is much, much more that has happened and as always the devil is in the details!Pages in category "Bosses" The following 11 pages are in this category, out of 11 total. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. But I. 0 Branch. 4. 0. Avorion - Update 0. And "blockPenetration" unit is in blocks, not in distance. I understand the rationale behind having them, it's so that not every ship is only armed with one type of weapon, but it just isn't a fun system to deal with. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. 16. Star Citizen. STATIONS. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Normal thrust up from 181 to 246. Into the rift captains covered in a future video covering the DLC. 4, hull damage of 5. IGFs spread the damage a part takes over other components of the ship, up to 10x of the part's health. 3. 1. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. I am currently writing an update of my Custom Turret Builder mod. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Armor helps in protecting against some weapon types, as railgun (railguns are able to penetrate more than one block in line of fire) Armor is able to take more collision damage before it is destroyed, so if you plan to ram other ships, get a big block of armor at the front. 4. Members. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. In fact I have seen about 5 or so older threads in the discussions about this very subject. 2) keep looking for better Turret factories. In the past, i've been able to repair friendly ships though. Select a ship and then one of the operation icons to get started. Each section below describes a different type of subsystem (therefore not interchangable in Research Stations). 4. 12. If I look at the weapon attributes, I get damage of 5. Launcher turrets can also have "seeking" which causes the rockets to follow an enemy. In addition to the methods listed here, a random. 1, lets assume it is 2. "arg" after each command segment. Tesla guns are a worse fit because they have dreadfully short range. All Discussions. 0 and the shield damage multiplier is 1. "Armed" turret techs increase the number of armed/offensive/pew-pew turrets you can have. < > Showing 1-15 of 47 comments. Salvaging lasers will look for wreckages. Add a +1 down there if you agree. 158m hull and 98m shield seem to be maximum, with. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. 0. 75 thinking it wouldnt be so bad, but its real bad. 4 and shield damage of 5. 5 km. NEWARK, N. kmsrocks1. But I. Let's say I generate a Laser turret with damage of 5. e. If you want exactness, plasmatic lightning is very effective as a shield dropper. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons 2) keep looking for better. Build mode frustration. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just double damage or something else. 0. I also see that the hull damage multiplier is 1. This mod will replace most textures in Avorion with new ones to make your ships really stand out. Let's say I generate a Laser turret with damage of 5. The types of stations can be determined by the scripts that the stations use for their routines. It's worth it either way. 4. 4, hull damage of 5. There is much, much more that has happened and as always the devil is in the details! -The damage output on the laser. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. 1 on the Avorion-Forum. 4. Gets rid of enemy damage type immunities on shields. You can do okay with hard mounted lasers and turret mounted bullet guns. More realistic shields? Mining and salvage laser damage and ranges were weird. 4. Posted March 6, 2018. 0. I am currently writing an update of my Custom Turret Builder mod. meaning it wasn't an answer, it was almost. 4 and shield damage of 5. Ore mines, aluminium mines, and Zinc Mines make the easiest profit. If you try to use "A" ship with a hull repair turret to repair "B" ship, and this "B" ship has shields on, repair turret doesn't work. 4 Trinium 3. 16. 0. 4 independent targeting lasers isn't able to kill the numbers boss torpedoes at all. 3 Naonite 3. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%. I have a question about damage types. Most enemies take one shot to kill. But I. This will put the ship into autopilot and the autopilot will continue until the command. End game is just boring. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Require 2 crew members to operate. They are attached to ships and stations and have a number of weapons attached to them. You also don't want to build a station until you get around the Trinium and Xanthion bands. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. The armor has mainly been replaced with a solid metal texturing as ik some of. I am currently writing an update of my Custom Turret Builder mod. Casino. Doesn't really matter with 2. Gotta look at Pulse Cannon damage in a different manner. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Then in the map screen, hold shift and click mine sector-refine. At a certain point, they exceed the old amount. This is pathetically weak for ship values on Insane. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Some status effects bleed through even if you have subspace protection and request that you have a hull made of particular types of material or above. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. 4. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. Avorion focuses on you as a player, and not as much as your fleet/stations. Also cannon turret damage is fixed as well. I am currently writing an update of my Custom Turret Builder mod. Mod: CivilShipCapture. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. #35 X=65 and #37 Y=97 - find beacons until you have X and Y of the same number. Carbon extractors are a low tech factory. This is how you get access to the beta bra. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. but all n all collision is pain in the ♥♥♥. 0. TBH I wasnt sure about the materials. building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. Im betting your railgun is physical damage which is terrible at taking out shields so it will do much less damage to them and shields are not blocks so the penetration from railguns doesnt apply to them. 4. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. The hazardous area classification chart is used to identify and evaluate the risks associated with the presence of flammable or explosive materials in a particular area. 4. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. 4. steaders • 2 yr. 0 and the shield damage multiplier is 1. Stats are bargained for in a similar way. -Iron: Is the first resource you'll come across. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. ago. However both types have range, so there is a chance to get the cannon's superior range mixed in. I also see that the hull damage multiplier is 1. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. Thanks, that read like a peanlty not a bonus. If I look at the weapon attributes, I get damage of 5. I also see that the hull damage multiplier is 1. Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. . Let's say I generate a Laser turret with damage of 5. Avorion can be modded by changing existing or adding new scripts to the game. Bullet Hell: all Fighters launched from this Station have +10% attack speed. Let's say I generate a Laser turret with damage of 5. Can be summoned by using the Hyperspace Interrupter. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. I wonder why no one ever made a map showcasing this. Let's say I generate a Laser turret with damage of 5. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Avorion 1. See the Wiki for details (Integrity Field Generator [avorion. Avorion - Update 0. X-ray ship building/upgrading. Bonus hull weapons are pointless if you send out R-salvage fighters. and it. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. I also see that the hull damage multiplier is 1. I have a question about damage types. Then within each teir split it again into rarity teirs. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. 4 and shield damage of 5. I have seen multiple ships designs with scattered generators over the ship. The further into the game you go, and the more assets you have in motion, the more resources are needed. ini. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. Avorion. I have to restrict my main rift ship to 2. 4. started a game. But I. 5 km. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. Let's say I generate a Laser turret with damage of 5. But I. Avorion is the most prized mineral known, only showing up near the center of the galaxy. If I remember correctly all engines provide the same thrust but have different hp and mass. : core health has to be 40% of the total. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. Wreckages are the remnants of a destroyed ship, station or shipyard. I have a question about damage types. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. Lore wise they are incredibly rare/unique. dohbob • 5 hr. Game version: Beta 0. 0 and the shield damage multiplier is 1. On top of that, we added some special, tougher enemies that have increased HP and damage. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. Mining is the process of obtaining materials from asteroids. . Let's say I generate a Laser turret with. Larger turrets are generated by higher tech values. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. I don't mind resistance, but immune no. Integrity Generators increase the health of affected blocks by a factor of 10. default: 1. It's heavy, but gets the job done. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. then i got a few gold. 4. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. 4. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. 1 Acquisition 2 Distribution 3 Material Types 3. Everything else is fairly short range. 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. Some are more useful than others. My fleets for Avorion with all types of ships that you need. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. First, I transform the root block into an armor block. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. The hexadecimal table where one is to enter the code just says "A B". 4, hull damage of 5. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. Avorion. 2b. pi. was very happy to find out my stuff still there for me to pick up. and a few reds. Avorion(更新至2. Apply the filter, hit CTRL+A to select all armour blocks. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. yooou're overthinking this I think. All the way back in the ancient news update for "Patch 0. Commencing attack. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. The best way of finding those is with the mining subsystem. Toughness can be completely ignored on any fighter type because they always die in one hit no matter how high your fighter's hp is, size can be better managed with bigger hangars on your ship(I personally like size 4 since it strikes a good balance), . When an structure is built, a hierarchy is created. Be aware of weapon overheating too. got some really nice drops. I have a question about damage types. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. As of now, there are multiple kinds of script that are used by the game. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. 6 items. - long (est) range. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. Corvette - Tellus (1-Slot) Startership, Fighter. There's no individual turret or weapon type which does tolerable work in only 4-6 six slots. 4. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Avorion will feature procedurally generated space ships and stations. you just need to type the following command: /give playername amount stuff. Split this into the seven material teirs to get a range of possible damage for that teir. 0. There are some weapons in the game that really lower my enjoyment, is there a file somewhere where I can just delete them from ever showing up?Update 2. 1. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. Enkundae • 2 yr. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. Avorion is the only game i know of which calculates damage. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. 6 Ogonite 3. 4 and shield damage of 5. Gates are immune to all damage, and cannot be destroyed even if the player goes to war with the owner. If I look at the weapon attributes, I get damage of 5. Turret factories randomly produce turrets with random traits such as Burst. Even considering the loss of a portion of the weapon DPS when it is converted to fighters, in that form they easily over. The chart typically includes a legend that describes the various types of hazardous materials and the criteria used to classify them. You can get some that penetrate shield. 4. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. I have a question about damage types. and so on. You also need one pilot for each fighter. 12 items. 4, hull damage of 5. The chart provides a visual reference for. There's only so much that you personally have to do, but most of it can be handled by the AI. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Rockets seem to roll higher than beam and plasma and bolt. [Discussion] Proliferation of Shield Penetration weapons. 0 and the shield damage multiplier is 1. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. I have a question about damage types. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). This will immediately scrap all Trash-marked turrets. They were all sitting together in the middle of nowhere next to some non-rich asteroids. All plasma guns do <base> +50% damage to shields with random chance that they weaken (effect: all weapons gain 10% penetration for 10 sec). typically use Anti-Matter torps as they require no speed up time. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Usually I see faction ships at maybe twice the damage of pirates. Red in Color. Server Mod: Avorion Commands Package. Brewery. 4 and shield damage of 5. Absolute blast to use (pun intended). Automated. These are the arguments passed to the server via the command line. Posted February 21, 2017. Good work aeohrta. For 2. I ended up just leaving because I couldn't figure out how to hurt it. So, researching is a key part of progressing in Avorion, and you should always do it when you get a chance. Make a certain (undervalued) weapon type inherently stronger against shields, with the possibility that it makes them weaker. The size of the hanger determines how many fighters you can hold. 4. I've not been successful with this so far. I stacked the ship with men. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. It is considered a low tech factory. Amount of damage dealt with an object in the event of a collision, from 0 to 1. Higher damage and range. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. To each their own, of course, but just so you know. I also see that the hull damage multiplier is 1. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. 3. NPCs can have hardeners. This page is a work in progress. Avorion is currently in Early Access, and is under active development. They use defensive weapon slots, indicated by. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. So, if you get a salvager back the cannon's damage is ignored. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you.